AI Insights · Timothy · October 2022
Top 5 Sports Games in Middle East Q3 2022: Unified Platform Performance
Discover the performance trends of the top 5 sports games in the Middle East for Q3 2022, based on Sensor Tower data.
In the third quarter of 2022, the Middle East saw notable activity among the top 5 sports games on a unified platform, combining both iOS and Android data. Here's a detailed breakdown of their performance:
8 Ball Pool™
During Q3 2022, 8 Ball Pool™ showed a consistent performance in terms of revenue and downloads. Weekly revenue peaked at around $92K in early July before it tapered off to approximately $66K by the end of September. Weekly downloads followed a similar trend, starting strong with around 86K downloads in the first week of August and gradually declining to about 58K by the end of the quarter. Active users remained relatively stable, fluctuating between 2.2M and 2M.
EA SPORTS FC™ Mobile Soccer
EA SPORTS FC™ Mobile Soccer experienced varying trends throughout the quarter. Weekly revenue hit a high of roughly $109K at the end of June and saw a significant drop to about $38K by late September. Downloads followed a downward trend, starting at 76K in late June and decreasing to 50K by the end of the quarter. Active users remained strong, averaging around 900K with a slight dip to 878K by the end of September.
Top Eleven Be a Soccer Manager
For Top Eleven Be a Soccer Manager, the quarter was marked by fluctuations. Weekly revenue saw a peak of about $67K in late July, dropping to around $54K by the end of September. Downloads showed a high of 20K in mid-July before stabilizing at around 9K in late September. Active users remained fairly consistent, hovering around 60K to 62K throughout the quarter.
Captain Tsubasa: Dream Team
Captain Tsubasa: Dream Team had a mixed quarter. Weekly revenue started at approximately $108K at the end of June, dipping to around $26K by mid-September, and then bouncing back to about $43K by the end of the quarter. Downloads remained low, fluctuating between 2K and 1K. Active users also saw a decline, starting at 4.2K in late June and falling to around 3.3K by the end of September.
Tennis Clash:Sports Stars Game
Tennis Clash:Sports Stars Game showed steady performance in terms of revenue and active users. Weekly revenue peaked at around $46K in early August, with minor fluctuations, and ended at approximately $38K by late September. Downloads decreased from about 35K in mid-July to around 14K by the end of the quarter. Active users remained stable, averaging around 200K throughout the quarter.
The data for this analysis comes from Sensor Tower, where more in-depth insights can be found.